Level Designer
About Me
I'm a level designer with experience creating fully playable multiplayer arenas and adventure levels in both linear and non-linear formats, emphasizing player flow, risk-reward, and readability.
Leveraging my background as a United States Marine Corps veteran, I bring discipline, teamwork, and strategic problem-solving to every project. My designs prioritize clarity, strategic choice, and player agency.
Notable work includes Olympus Reforged, which earned 2nd place in an Epic Games-hosted game jam out of 400+ applicants, and Veyras Ascent, an asymmetrical multiplayer arena built around intentional cover, sightlines, and power positions.